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I really like moving as well, say I move 1 1/2 action points, it cost me 2 sure, but I can still move the other 1/2 point at no cost during that characters turn that was good.īuilds for Divinity: Orginal Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective. It seems like they cleaned it up, instead of costing a lot to do this or that, and having a big pool of them, it cost 1 or 2. I know it's alpha so things will change but I didn't mind the action points of this one at all. These things make game much less fun that it should be. Originally posted by:There is no way to increase the action point cap permanently, and only a couple ways to boost starting AP past 4.Glass Cannon can start you off with a full 6 AP.Warlord can give you 2 AP for a killing blow, but expect that to be nerfed to 1 AP.The skill Adrenaline can temporararily increase your AP cap to 7 and give you an AP, but at the cost of fewer AP on your next turn.So, basically, we have 6 AP cap for whole game and no any adequate way to increase it permanently? This sounds really silly =( I've been playing DOS 2 for about 5 hours now and see lots of things which were better in 1st part of the game.
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